Jump to content

Group selected edge loops individually

Recommended Posts


Is there any way to create a different group for each edge loop I have selected so I can later make a name tag out of each loop and run a for each loop operation per loop?
In this case I am creating my loops via a SOP groupfindpath, but that is not that important here, any way to create one group per loop would be super helpful. 




Link to comment
Share on other sites

hmm yeah, I found a example online of someone doing it via the sweep SOP, but in my case I would like to apply the selection to already existing.

Basically what I am trying to achieve is a quick way to optimize low poly meshes for game by automatically selection every other edge of a loop and collapsing those, but because of they way I am doing that selection I sometimes get the X patterns you can see on the example on the right.
If I could run the "select every other" portion of my tool onto each loop individually I could make sure the selection happens always on the same edges avoiding the X pattern.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...