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vinyvince

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This is Procedural Design in Houdini .

Everything is generated, on the fly with PDG and custom process and algorithm from the head primitive. This is not a render by the way, just OpenGL capture

Sorry after upload , i realized my animated GIF seem not accepted by the server, image is not updating, and i can find a way to delete my post...

 

 

 
________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

 

ProceduralDesign_OpenGL_Botv3D_vincent.gif

Edited by vinyvince
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Here's few bot example the process could give birth ... Actually some details could only be seen in 4k.

Screenshot will give you an idea how the geometry built looks like.

 

It was another experimental research, not saying im happy with everything and i will adapt according for the next try.

But this is mostly a non technical question. This is kind of network driven by DG will be a good candidate to feed a Machine learning model like i shown on linkedin before with the Skull generation.

Click on each image to see HD version.

 

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Edited by vinyvince
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Do you have some planes to Change Mask Variation? And what its count on Those heavily "prim Meshed voxelisation"?
Some details its not finished and some its Just floating with no Function  but overall nice Aesthetic .:wub:..You learning Solid progress.

 

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Im not using voxel at all here, it's regular geo, clean topo. It's easy to have perfect design with a voronoi sphere, try to add as many complexity as i have and on make a head nor a random abstract form then  render 100 random iteration. 

We will see it's hard to not have few of then which are less lucky than others... Or i have missed something.

If it would be so easy i will see many example but not now i have seen the work from only two people in the all planet who has publicly shown what i consider great result there... If i missed something please prove me im wrong :)

 

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@vinyvince I'm fully aware that I's clean "but once  upon  its time it was  volume" or ..Just wondering about count of  triangles of a mesh( picture ..how you have done those clean procedural modeling without converting  ..nothing more -wondering?.... :rolleyes:

Dfff.jpg

Edited by Librarian
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  • 2 weeks later...

Finally did a render of this old dude to close that test between 2 jobs :)

 

https://lnkd.in/g2wdBGVd

 

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

ProceduralDesign_arnold_Bot_vincent2sm3.gif

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