vinyvince Posted January 7, 2022 Share Posted January 7, 2022 (edited) This is Procedural Design in Houdini . Everything is generated, on the fly with PDG and custom process and algorithm from the head primitive. This is not a render by the way, just OpenGL capture Sorry after upload , i realized my animated GIF seem not accepted by the server, image is not updating, and i can find a way to delete my post... ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Edited January 7, 2022 by vinyvince 2 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted January 8, 2022 Author Share Posted January 8, 2022 (edited) Here's few bot example the process could give birth ... Actually some details could only be seen in 4k. Screenshot will give you an idea how the geometry built looks like. It was another experimental research, not saying im happy with everything and i will adapt according for the next try. But this is mostly a non technical question. This is kind of network driven by DG will be a good candidate to feed a Machine learning model like i shown on linkedin before with the Skull generation. Click on each image to see HD version. Edited January 8, 2022 by vinyvince 5 Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 8, 2022 Share Posted January 8, 2022 Do you have some planes to Change Mask Variation? And what its count on Those heavily "prim Meshed voxelisation"? Some details its not finished and some its Just floating with no Function but overall nice Aesthetic ...You learning Solid progress. Quote Link to comment Share on other sites More sharing options...
vinyvince Posted January 8, 2022 Author Share Posted January 8, 2022 Im not using voxel at all here, it's regular geo, clean topo. It's easy to have perfect design with a voronoi sphere, try to add as many complexity as i have and on make a head nor a random abstract form then render 100 random iteration. We will see it's hard to not have few of then which are less lucky than others... Or i have missed something. If it would be so easy i will see many example but not now i have seen the work from only two people in the all planet who has publicly shown what i consider great result there... If i missed something please prove me im wrong Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 9, 2022 Share Posted January 9, 2022 (edited) @vinyvince I'm fully aware that I's clean "but once upon its time it was volume" or ..Just wondering about count of triangles of a mesh( picture ..how you have done those clean procedural modeling without converting ..nothing more -wondering?.... Edited January 9, 2022 by Librarian Quote Link to comment Share on other sites More sharing options...
vinyvince Posted January 22, 2022 Author Share Posted January 22, 2022 Finally did a render of this old dude to close that test between 2 jobs https://lnkd.in/g2wdBGVd ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
vinyvince Posted January 22, 2022 Author Share Posted January 22, 2022 Quote Link to comment Share on other sites More sharing options...
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