raincole Posted January 27, 2022 Share Posted January 27, 2022 (edited) How could I split a mesh with another mesh/surface? Like Boolean SOP's shatter mode, but instead of cut A by B into separate parts, I'd like to create new edges and points on A by the seam between A and B. Clip SOP's "Keep All Primitives" mode does that. But Clip can only split by a plane. It doesn't have a second input. Is it possible to split by a mesh? Edited January 27, 2022 by raincole Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 27, 2022 Share Posted January 27, 2022 maybe it Helps .. cutt.hiplc Quote Link to comment Share on other sites More sharing options...
eikonoklastes Posted January 27, 2022 Share Posted January 27, 2022 (edited) Dropping a Fuse after the Boolean Shatter will replicate that effect. Edit: Ignore that. Use a Clean SOP instead, after the Shatter, and set it to Consolidate Points and Fix Overlaps. Edited January 27, 2022 by eikonoklastes Quote Link to comment Share on other sites More sharing options...
raincole Posted January 27, 2022 Author Share Posted January 27, 2022 7 hours ago, eikonoklastes said: Dropping a Fuse after the Boolean Shatter will replicate that effect. Edit: Ignore that. Use a Clean SOP instead, after the Shatter, and set it to Consolidate Points and Fix Overlaps. Clean SOP does the trick, thank you! Quote Link to comment Share on other sites More sharing options...
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