edversicherung Posted January 28, 2022 Share Posted January 28, 2022 Hello there. I need to melt a typo object from bottom to top with a fluid sim. Problem is i don´t have a groundobject/plane so when i start the sim the particles instantly fall down. i had the idea to use a point group which goes from bottom to top to give the particles a random gravity/viscosity so they don´t melt uniformly. tried to set this up in the dop network using a solver and some attribute wrangels but i don´t get it to work... would be fantastic if some one could help me with this! greetings and take care. Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 29, 2022 Share Posted January 29, 2022 @edversicherung try modifying this setup , just play a little bit . meliTOd.hiplc 1 Quote Link to comment Share on other sites More sharing options...
edversicherung Posted January 29, 2022 Author Share Posted January 29, 2022 thank you so much!!! i will have a go with it Quote Link to comment Share on other sites More sharing options...
edversicherung Posted January 29, 2022 Author Share Posted January 29, 2022 hey. thanks again for the scene file and the help...so far it´s working fine but i am still having some problems..i have to use a relativ high particle seperation (0.0015) to preserve the shape of the typo i use. problem is when the spheres start scalling and in the process the particles are kind of flying all over the place. tried different things (slower/smaller scale) but it´s still not looking right. is there a way to connect more of the particles..because they are all like single droplets at the moment. Quote Link to comment Share on other sites More sharing options...
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