over5755 Posted February 11, 2022 Share Posted February 11, 2022 Hi, I made a rbd simulation of a glass building and I am trying to remove the inner faces as they show up in the render before any force gets applied to the building. The issue is that when I am applying the dop import after the rbd connected faces, the prim distance doesn't change for each inner face and therefore the faces at frame 1 don't get deleted. I created a simple file with a fractured cube with both a rbd bullet solver (which works) and a dop import connecting a dop net containing a rigid body solver (which doesn't work). I am sure that the dop import settings is the node that has the issue but I am unsure how to solve it. If someone knows how to make the distanceprim attribute work pls help. test19.mov test_int_faces.hipnc Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted February 11, 2022 Share Posted February 11, 2022 dl_test_int_faces.hipnc 4 Quote Link to comment Share on other sites More sharing options...
over5755 Posted February 11, 2022 Author Share Posted February 11, 2022 I can't thank you enough for what you have done, I have been testing various solutions for over a week. Creating a rest position was definitely the part which made me understand what did the rbd connected piece node actually needed. I wish you all the best. Quote Link to comment Share on other sites More sharing options...
nios Posted August 20, 2023 Share Posted August 20, 2023 I'd like to necro this because I have been trying to fix this for days and I am getting nowhere - I downloaded the file posted and read through the comments. Two of them should work but NONE of them work for me. Has this behavior changed in Houdini since? Below are what all of my rbddisonnectedfaces do at higher distance thresholds in any scene regardless of setup. Will document a solution if I find one. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted September 1, 2023 Share Posted September 1, 2023 On 8/20/2023 at 11:12 PM, nios said: I'd like to necro this because I have been trying to fix this for days and I am getting nowhere - I downloaded the file posted and read through the comments. Two of them should work but NONE of them work for me. Has this behavior changed in Houdini since? Below are what all of my rbddisonnectedfaces do at higher distance thresholds in any scene regardless of setup. Will document a solution if I find one. I just tested my file in 19.5 again. Both methods work here. You need to enable the first RBD Connected Faces for the green network box to work and disable it for the blue network box to work. Quote Link to comment Share on other sites More sharing options...
Mjag07 Posted November 17, 2023 Share Posted November 17, 2023 Is there any way to get the file posted above? I'm also trying to get the connected faces to work with the normal dop network. And cannot for some reason get it working as needed. Thanks Quote Link to comment Share on other sites More sharing options...
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