Masoud Posted February 17, 2022 Share Posted February 17, 2022 Hello there, In a Packed-RBD glued simulation, how can I pin the base of a series of glued objects to a fixed position like a wall? I also need to control the angular stiffness... I tried the "Bullet Soft Constraint Relationship", but no success! Thanks for helping. PackedRBD_Glue_Pinned_02.hip Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted February 17, 2022 Share Posted February 17, 2022 Whats up Masoud! To fiz a piece to the wall you just have to inactivate it. You can add an i@activate = 0 to that specific piece (make sure you have it set to 1 on the other ones) or you can use the "new" RBD Configure Object node, like this: You must have both the Glue and Soft conrel inside dops to make the change when the constraint breaks, check it out: I think this 4 nodes are the best to create everything you need: I hope it helps. I changed the constraint type to a more apropriate one, on the corners of each piece, I think it works better like (not sure if thats what you need though) Best, Alvaro PackedRBD_Glue_Pinned_04.hiplc 2 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted February 17, 2022 Share Posted February 17, 2022 Here's it looks like btw 8 Quote Link to comment Share on other sites More sharing options...
Masoud Posted February 18, 2022 Author Share Posted February 18, 2022 Hi Alvaro, Awesome tips... Thank you very much. 1 Quote Link to comment Share on other sites More sharing options...
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