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[SOLVED] Seamless Worley Noise Texture?


bentraje

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On 01/04/2022 at 8:14 PM, bentraje said:

Hi,

I really like the worley noise texture. It gives me a decent geometric abstract shapes.
My only problem is its not "seamless". I applied it to a box and the edges just intersects and caves in.

Is there a more elegant way of applying this noise texture?

 

worley_noise_texture.hipnc

worley_noise_texture.jpg

 

Actually it's not a tilling issue, mountain is using world XYZ coordinate or rest if you define it, it's polygons going inside each other, if you turn off "center noise" , or lower the gain, you will not have that issue.

You could code the worley noise in VEX too :)

You will find this problem quite often with polyextrude, you could play with the Winding SOP like below picture to eventually prevent it, A little trick for you :) ...

 

image.thumb.png.5aded1f0078939dd7bc798bddbcb1e58.png

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

 

 

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