bentraje Posted May 2, 2022 Share Posted May 2, 2022 (edited) Hi, By default, heightfield erode node is only applicable on heighfield data. I'm wondering if its possible to use it on a regular polygon mesh? I want to use a heavily modified mesh (i.e. logo, hero asset) and erode it. Edited May 2, 2022 by bentraje Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 2, 2022 Share Posted May 2, 2022 @bentraje its 2d volume Open-cl process in cop ,just open investigate(edit Contents)H- erode Sop inside ......try to convert Pig to ISO offset (with name "height") and play with scalar ... try diff masks on Pig .. also interested on HOW Solution.???.hm... Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted May 2, 2022 Share Posted May 2, 2022 (edited) Hi @bentraje, you could map the surface curvature to the height field. The erosion of the landscape can then be transferred back for displacement. https://procegen.konstantinmagnus.de/height-field-erosion-on-meshes Edited May 2, 2022 by konstantin magnus 6 Quote Link to comment Share on other sites More sharing options...
bentraje Posted May 2, 2022 Author Share Posted May 2, 2022 Hi @Librarian @konstantin magnus Thank you for reply! And yes, the illustration file on your website works as expected. That was indeed a nice problem solving method (i.e. using UV to displace two different objects). Have a great day ahead! Quote Link to comment Share on other sites More sharing options...
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