AntoineSfx Posted May 7, 2022 Share Posted May 7, 2022 (edited) Say I have a RBD Packet Object and a bunch of obstacles to jump over I have a velocity Impulse force that needs Activation set to 1 at various locations in space and maybe a direction , i.e a bit before the object reaches the obstacle. In DOP, how do I get those values from a SOP context ? I would like to set some points and vectors somewhere, and use those as an indication as to where and how much the object should jump Edited May 7, 2022 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
bentraje Posted May 7, 2022 Share Posted May 7, 2022 Uhm. How about animating the @active attribute? @active=0 means no simulation while @active=1 means the simulation will take over. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted May 7, 2022 Author Share Posted May 7, 2022 2 hours ago, bentraje said: Uhm. How about animating the @active attribute? @active=0 means no simulation while @active=1 means the simulation will take over. Because I don't know when it needs to be active. I only know where it needs to be active, i.e as some information in SOP. Quote Link to comment Share on other sites More sharing options...
bentraje Posted May 7, 2022 Share Posted May 7, 2022 RE: I only know where it needs to be active, i.e as some information in SOP. I mean you can just place a bounding box or any geometry where it needs to be active and maybe attribute transfer from @active=0 to @active=1? Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted May 7, 2022 Author Share Posted May 7, 2022 5 hours ago, bentraje said: RE: I only know where it needs to be active, i.e as some information in SOP. I mean you can just place a bounding box or any geometry where it needs to be active and maybe attribute transfer from @active=0 to @active=1? you can't attribute transfer in DOP, and in SOP upstream from dopimport, it's a fixed object. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted May 7, 2022 Share Posted May 7, 2022 10 hours ago, AntoineSfx said: Say I have a RBD Packet Object and a bunch of obstacles to jump over I have a velocity Impulse force that needs Activation set to 1 at various locations in space and maybe a direction , i.e a bit before the object reaches the obstacle. In DOP, how do I get those values from a SOP context ? I would like to set some points and vectors somewhere, and use those as an indication as to where and how much the object should jump SOP Solver DOP, Geometry Wrangle or Geometry VOP are your main ways of referencing data from SOPs inside of your simulation. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted May 10, 2022 Author Share Posted May 10, 2022 I'd love to see how to attribute transfer from a RBD Packed to a curve in a dop network. Then read data from that curve in order to drive Activation for example. I quite don't get the logic. Quote Link to comment Share on other sites More sharing options...
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