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How to drive activation with SOP ?


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Say I have a RBD Packet Object and a bunch of obstacles to jump over

I have a velocity Impulse force that needs Activation set to 1 at various locations in space and maybe a direction , i.e a bit before the object reaches the obstacle.

In DOP, how do I get those values from a SOP context ?

I would like to set some points and vectors somewhere, and use those as an indication as to where and how much the object should jump

Edited by AntoineSfx
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2 hours ago, bentraje said:

Uhm. How about animating the @active attribute?
@active=0 means no simulation while @active=1 means the simulation will take over.
 

Because I don't know when it needs to be active.

I only know where it needs to be active, i.e as some information in SOP.

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5 hours ago, bentraje said:

RE: I only know where it needs to be active, i.e as some information in SOP.

I mean you can just place a bounding box or any geometry where it needs to be active and maybe attribute transfer from @active=0 to @active=1?

you can't attribute transfer in DOP, and in SOP upstream from dopimport, it's a fixed object.

 

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10 hours ago, AntoineSfx said:

Say I have a RBD Packet Object and a bunch of obstacles to jump over

I have a velocity Impulse force that needs Activation set to 1 at various locations in space and maybe a direction , i.e a bit before the object reaches the obstacle.

In DOP, how do I get those values from a SOP context ?

I would like to set some points and vectors somewhere, and use those as an indication as to where and how much the object should jump

SOP Solver DOP, Geometry Wrangle or Geometry VOP are your main ways of referencing data from SOPs inside of your simulation.

 

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