Mjag07 Posted May 8, 2022 Share Posted May 8, 2022 I have been running around in circles. I have a setup that sort of works not too procedural tho. Question' Any ideas on how to get this more procedural and to be able to adjust how many teeth,spacing etc. Right now I have a set with one profile for the main area of the belt and using a sweep. Another profile for the teeth copied to points from the curve. Then I do a boolean cut. Fyi ,, The curve I'm using cannot move as it's already placed and bent where it needs to be. Any help with this would be super cool Quote Link to comment Share on other sites More sharing options...
carnlogt Posted May 9, 2022 Share Posted May 9, 2022 you could model a section, copy and transform to get a long strip of the teeth and then use the Chain SOP to deform it around the curve(making sure that ridigity is turned off) Quote Link to comment Share on other sites More sharing options...
Fenolis Posted May 10, 2022 Share Posted May 10, 2022 You can use the Chain SOP directly with mesh input. jk_belt_chain.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 10, 2022 Share Posted May 10, 2022 @Mjag07 try this also https://github.com/pedohorse/gearlogic Quote Link to comment Share on other sites More sharing options...
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