unshmettr Posted June 8, 2022 Share Posted June 8, 2022 (edited) Hi, I'm unrolling a curve with kinefx and want to give it some overshoot and jiggle. I was not able to do this with the secondary motion node. I've attached a file to give it a try. It's a modified version of the unroll curve example from the cgwiki. kinefx_overshoot_curve.hiplc Edited June 8, 2022 by unshmettr Quote Link to comment Share on other sites More sharing options...
mestela Posted June 8, 2022 Share Posted June 8, 2022 I've not used the secondary motion stuff much, but my understanding is that its more for applying the motion of one joint to another joint, eg neck rotation to floppy years, or spine rotation to a belly jiggle. What you've got here is more about lagging/overshooting all the angle values on all the joints, so I think you need to go to chops for this. Attached an example setup, its fun to play with. kinefx_overshoot_curve_me.hiplc 1 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted June 8, 2022 Share Posted June 8, 2022 (edited) Indeed, quite fun, just add a path deform. Edited June 8, 2022 by Atom Quote Link to comment Share on other sites More sharing options...
unshmettr Posted June 9, 2022 Author Share Posted June 9, 2022 Thank you so much! Quote Link to comment Share on other sites More sharing options...
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