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Kinefx Overshoot on Curve

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I'm unrolling a curve with kinefx and want to give it some overshoot and jiggle. I was not able to  do this with the secondary motion node.

I've attached a file to give it a try. It's a modified version of the unroll curve example from the cgwiki.



Edited by unshmettr
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I've not used the secondary motion stuff much, but my understanding is that its more for applying the motion of one joint to another joint, eg neck rotation to floppy years, or spine rotation to a belly jiggle. 

What you've got here is more about lagging/overshooting all the angle values on all the joints, so I think you need to go to chops for this.

Attached an example setup, its fun to play with. :)


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