Jump to content

does pop awaken work when collision response is to set to "stop"?


Recommended Posts

Hello,

I'm having a weird issue where I have just some particle colliding with a ground node, move to hit, and response to "stop" and "move to hit" checked on. However, when I use the pop awaken the "stopped" attribute goes back to 0, but none of the forces affect it. but the Velocities are updated in the geometry spreadsheet. not sure why that is. any ideas why?

pop_awaken_stopped.hip

Edited by angelous4x
Link to comment
Share on other sites

The POP Awaken DOP is only modifying the "stopped" attribute while the rest of the hit condition/position attributes remain unchanged - you'll see this reflected in the Attribute Spreadsheet of your POP Geometry. 

If you disable the POP Solver'ss "Move to Hit" and set the behavior back to "Unchanged" to just get the hit detection, adding a POP Wrangle into the chain with

Quote

if (@hitnum > 0)
{
    @stopped = 1;
}   

Will freeze your particles where they collide and then release them to fly away as expected when they re-awaken

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...