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angelous4x

does pop awaken work when collision response is to set to "stop"?

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Posted (edited)

Hello,

I'm having a weird issue where I have just some particle colliding with a ground node, move to hit, and response to "stop" and "move to hit" checked on. However, when I use the pop awaken the "stopped" attribute goes back to 0, but none of the forces affect it. but the Velocities are updated in the geometry spreadsheet. not sure why that is. any ideas why?

pop_awaken_stopped.hip

Edited by angelous4x

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seems like checking on "moke to hit" is the issue. in the documentation, it mentioned the 'move to hit' essentially does v@P = v@hitpos.  How do I change the @P not to equal the hitpos once it set to awaken?

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just set popsolver->collision behavior->group to affect, so you know what i mean now:rolleyes:

to "* ^on"

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Hi Benyee, 

thanks for the responce, typed "*^on" in the popsolver->collision behavior->group to affect, but doesn't seem to work

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The POP Awaken DOP is only modifying the "stopped" attribute while the rest of the hit condition/position attributes remain unchanged - you'll see this reflected in the Attribute Spreadsheet of your POP Geometry. 

If you disable the POP Solver'ss "Move to Hit" and set the behavior back to "Unchanged" to just get the hit detection, adding a POP Wrangle into the chain with

Quote

if (@hitnum > 0)
{
    @stopped = 1;
}   

Will freeze your particles where they collide and then release them to fly away as expected when they re-awaken

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10 hours ago, angelous4x said:

Hi Benyee, 

thanks for the responce, typed "*^on" in the popsolver->collision behavior->group to affect, but doesn't seem to work

* ^on, NOT "*^on", dude

pop_awaken_stopped_fix_od.hip

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