sebastienlevieux Posted June 23, 2022 Share Posted June 23, 2022 Hi Guy, There is any magic formula to use between the pyro source; volume rasterize and smoke objet volex size? I use a scatter point just before the pyro source.. The main problem arrived when I lower the voxel size of the smoke object, I have no more smoke or fire.. What's wrong? Quote Link to comment Share on other sites More sharing options...
Benyee Posted June 24, 2022 Share Posted June 24, 2022 try scattering more points or post files? Quote Link to comment Share on other sites More sharing options...
sebastienlevieux Posted June 27, 2022 Author Share Posted June 27, 2022 that's not really work, I can't grad the file, it is on an distant computer. Do you know if they are something to connect between all that parameters? Quote Link to comment Share on other sites More sharing options...
Benyee Posted June 30, 2022 Share Posted June 30, 2022 as we can see,they're some channel refs,suggest you break those connection and set them one by one,then check the data flow step by step; and,why did you put scatter point operation before pyro source,pyro source can scatter pts by itself?for this i'm not sure because i cann't see the data. so recommndation is check you rdata carefully again,cheers Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 30, 2022 Share Posted June 30, 2022 I use the Same "Magic Formula" or is the same ,but like @Benyee was mentioned without File or more Info hm ... Quote Link to comment Share on other sites More sharing options...
DaikFX34 Posted July 7, 2022 Share Posted July 7, 2022 In this kind of situation I rather rasterize with vdb from particles and play with noises to get the values I want. vol rasterize can be unstable depending on your point count, while vdb from particles will always stay between 0 and 1 so that's cool for this. Quote Link to comment Share on other sites More sharing options...
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