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James001

Near point constantly updating

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I feel like the answer is going to be simple but I have been hung up on this for a while. I am finding the nearpoint and storing its vector as a lerp target. That part works fine but as the rest position moves I want it not look for a new closest point until distance from rest to the last nearpoint is x far away. Instead of constantly looking for the closest point.

The final effect I am going for is to have the sphere move across surfaces and have the lines act like tendrils walking.

image.thumb.png.36424bb5c609090d93b2162b56e0a23c.png

point_reach_003.hiplc

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Posted (edited)

You'll probably need solver or loop for it.

Here is a similar example using a solver and letting an object moving along a surface, were the points are projected on the surface and keeping the projected position until a value/counter_maximum is reached.

move_walk_fake.hipnc

Edited by Aizatulin

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