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Found 3 results

  1. I feel like the answer is going to be simple but I have been hung up on this for a while. I am finding the nearpoint and storing its vector as a lerp target. That part works fine but as the rest position moves I want it not look for a new closest point until distance from rest to the last nearpoint is x far away. Instead of constantly looking for the closest point. The final effect I am going for is to have the sphere move across surfaces and have the lines act like tendrils walking. point_reach_003.hiplc
  2. Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo SideFx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
  3. Hi; I need a node in "Point VOP", that acts like "Lerp" in VEX. Any suggestion? Thanks.
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