James001 Posted July 22, 2022 Share Posted July 22, 2022 I feel like the answer is going to be simple but I have been hung up on this for a while. I am finding the nearpoint and storing its vector as a lerp target. That part works fine but as the rest position moves I want it not look for a new closest point until distance from rest to the last nearpoint is x far away. Instead of constantly looking for the closest point. The final effect I am going for is to have the sphere move across surfaces and have the lines act like tendrils walking. point_reach_003.hiplc Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted July 24, 2022 Share Posted July 24, 2022 (edited) You'll probably need solver or loop for it. Here is a similar example using a solver and letting an object moving along a surface, were the points are projected on the surface and keeping the projected position until a value/counter_maximum is reached. move_walk_fake.hipnc Edited July 24, 2022 by Aizatulin Quote Link to comment Share on other sites More sharing options...
James001 Posted August 23, 2022 Author Share Posted August 23, 2022 Thank you for sharing this! Quote Link to comment Share on other sites More sharing options...
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