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Generating Dynamic Vellum Properties Based on Point Attributes


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Hi I'd love to be able to dynamically update my vellum properties based on point attributes. Like if I have a noise value (say Cd) running across a line of points over time, is it possible to have this value influence, for instance, the rest scale of geo that is copied onto each point?

 

My first thought is the SOP Solver but I don't understand how it works well enough to implement the idea. Hoping someone can help me out, thank you!

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1 hour ago, RyanJP said:

I have, thanks. Is there a specific one you're referring to? I need to dynamically change the values based on changing point values

Hey, first example with "Mask_restlength".

An idea from this "example", you can continue playing with brining attributes and manipulate parameters.

01_Cloth_v02.hip

hv.gif.dca29ce596ff8d103399d8026e57dc3d.gif

Edited by fencer
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1 hour ago, RyanJP said:

Also that video doesn't give the solution for animation at all, just like I thought, so double thanks for the hip ;)

This series of videos gives understanding how to manipulate vellum, the rest I added to setup is standard. B)

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13 minutes ago, fencer said:

This series of videos gives understanding how to manipulate vellum, the rest I added to setup is standard. B)

I mean I kinda love how you think geometry wrangles inside dops and manipulating attribute classes is more standard than simple attribute painting, haha! That is the most TD thing ever. This is what makes this forum great. Thanks again

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