RyanJP 2 Posted July 27 Hi I'd love to be able to dynamically update my vellum properties based on point attributes. Like if I have a noise value (say Cd) running across a line of points over time, is it possible to have this value influence, for instance, the rest scale of geo that is copied onto each point? My first thought is the SOP Solver but I don't understand how it works well enough to implement the idea. Hoping someone can help me out, thank you! Share this post Link to post Share on other sites
fencer 203 Posted July 28 Check Vellum entry series, you will find many answers here. https://www.sidefx.com/tutorials/vellum-nodes/ Share this post Link to post Share on other sites
RyanJP 2 Posted July 28 12 minutes ago, fencer said: Check Vellum entry series, you will find many answers here. https://www.sidefx.com/tutorials/vellum-nodes/ I have, thanks. Is there a specific one you're referring to? I need to dynamically change the values based on changing point values Share this post Link to post Share on other sites
fencer 203 Posted July 28 (edited) 1 hour ago, RyanJP said: I have, thanks. Is there a specific one you're referring to? I need to dynamically change the values based on changing point values Hey, first example with "Mask_restlength". An idea from this "example", you can continue playing with brining attributes and manipulate parameters. 01_Cloth_v02.hip Edited July 28 by fencer 2 Share this post Link to post Share on other sites
RyanJP 2 Posted July 28 Oh god I skipped right to the 2nd one because I'm making a balloon. My bad. Thanks for sending that hip, perfect Share this post Link to post Share on other sites
RyanJP 2 Posted July 28 Also that video doesn't give the solution for animation at all, just like I thought, so double thanks for the hip Share this post Link to post Share on other sites
fencer 203 Posted July 28 1 hour ago, RyanJP said: Also that video doesn't give the solution for animation at all, just like I thought, so double thanks for the hip This series of videos gives understanding how to manipulate vellum, the rest I added to setup is standard. Share this post Link to post Share on other sites
RyanJP 2 Posted July 28 13 minutes ago, fencer said: This series of videos gives understanding how to manipulate vellum, the rest I added to setup is standard. I mean I kinda love how you think geometry wrangles inside dops and manipulating attribute classes is more standard than simple attribute painting, haha! That is the most TD thing ever. This is what makes this forum great. Thanks again 1 Share this post Link to post Share on other sites