tagosaku Posted August 9, 2022 Share Posted August 9, 2022 Hi, I am looking for how to bake camera motion blur in SOP level. For instance, there is a spark or simple pop sim. After siming, I can create spline sparks with trail SOP as baked motion blur looking. However, I am not sure how to bake camera motion blur on the top. I guess we will use NDC transform which I know how to do it, but also still need $F+1's camera and $-1's camera's positions to calculate differences. If anyone knows how to bake camMB to spark/spline trails, I appreciate it, thank you. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted August 9, 2022 Share Posted August 9, 2022 dl_particles_camblur.hipnc Quick example of how to bake camera blur onto particle trails. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted August 9, 2022 Share Posted August 9, 2022 H19 has sparks setup with MB fake. Quote Link to comment Share on other sites More sharing options...
tagosaku Posted August 9, 2022 Author Share Posted August 9, 2022 dleonhardt, thank you so much! That's very unique method!! I never expect to use loop block, instead of using VEX/python. Quote Link to comment Share on other sites More sharing options...
tagosaku Posted August 10, 2022 Author Share Posted August 10, 2022 >> tamagochy Does it include the both of object MB and cam MB ? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted August 10, 2022 Share Posted August 10, 2022 Yes it is Quote Link to comment Share on other sites More sharing options...
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