Masoud Posted August 14, 2022 Share Posted August 14, 2022 Hi guys, I tried to use "RBD Packed Object" + "FLIP fluid" and as you can see in the image bellow, the boxes sink into the fluid after a while. How can I fix it? The DOP creates some volumes inside the boxes, and I guess they are somehow a collision volume representation, but I don't know how to increase their resolution. As soon as the volumes disappear, the boxes sink into the fluid. Thanks for helping. Floating RBD Packed object_01.hip Quote Link to comment Share on other sites More sharing options...
Rence Posted August 15, 2022 Share Posted August 15, 2022 Hi Masoud, I attached a scene file but basically I just used the RBD Object, not the Packed Object. Its the one with the rubber duck, that's the one for feedback scale to work. So if you have 5 boxes, you would need 5 objects. I also changed the FLIP source to not include a shell. It was creating some strange behavior at the start of the simulation. I also played with the Density of the RBD Object under the Physical tab. And also adjusted the feedback scale. It's a balancing act of how heavy/light the object is and the feedback scale. You may also need to use some Drag / Spin drag / Pop Look At to ensure the object behaves nicely during the simulation. lj_Floating RBD Packed object_01.hiplc Quote Link to comment Share on other sites More sharing options...
Masoud Posted September 5, 2022 Author Share Posted September 5, 2022 Hi Lawrence, I need to use more than 50 objects floating in the water, so I can't use an RBD per object. Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted September 5, 2022 Share Posted September 5, 2022 (edited) You can not use Packed RBDs. If you do not care too much about the splashing etc, and just want floating, etc... try this method https://www.artstation.com/blogs/mikealvarez/N3jw/cetacean-stranding-log-04 Edited September 5, 2022 by HM_2020 Quote Link to comment Share on other sites More sharing options...
Rence Posted September 6, 2022 Share Posted September 6, 2022 Hi Masoud, If you have large amounts of floating objects, I would agree with HM_2020 and use Pop Float By Volumes DOP. I used it in this project to get the trash pieces to float and it works really well. But you don't get any interaction unfortunately. 1 Quote Link to comment Share on other sites More sharing options...
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