Daniel Voloshkevych Posted August 27, 2022 Share Posted August 27, 2022 Hello folks, I have a big pyro sim, which I am driving it with a particle simulation. Now, I want to use the retime node to speed up the smoke sim only in the first few frames (from frame 1 to 10 for example) and then the speed should get down a bit over time.. But, I discovered a problem: When I play the smoke simulation, the speed is working as I want but I get some ugly flickering artifacts in the smoke. What can it be, and how can I solve this issue? I would be glad if someone could help me. I will provide the hip file if someone wants to take a look: (the flicker artifacts starting somewhere between frame 15 and 18).. how can I get rid of them? Launch smoke sim_with collision.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted August 28, 2022 Share Posted August 28, 2022 You're retiming a retime. Try using only one Retime node, not two in series. Quote Link to comment Share on other sites More sharing options...
Daniel Voloshkevych Posted August 28, 2022 Author Share Posted August 28, 2022 wow... you didn't even answered my question or helped me... I also tried one, but this hasn't change anything Quote Link to comment Share on other sites More sharing options...
tamagochy Posted August 29, 2022 Share Posted August 29, 2022 Where you see flickering, on render or in viewport? If in viewport its ok you need to render and check there. Also, retime works wrong with temperature, density and temperature fields advects differently up to 18.5 H, didnt check in 19 yet. Quote Link to comment Share on other sites More sharing options...
kushaldas Posted August 29, 2022 Share Posted August 29, 2022 As long as you're using only one Retime as Atom suggested, you may get better results using the Advected blend mode Quote Link to comment Share on other sites More sharing options...
Daniel Voloshkevych Posted August 29, 2022 Author Share Posted August 29, 2022 3 hours ago, tamagochy said: Where you see flickering, on render or in viewport? If in viewport its ok you need to render and check there. Also, retime works wrong with temperature, density and temperature fields advects differently up to 18.5 H, didnt check in 19 yet. I am seeing it in Viewport... but I want to export the pyro sim into Blender by using VDB convert node... will the flickering be also there or not? Quote Link to comment Share on other sites More sharing options...
sipi Posted November 3, 2022 Share Posted November 3, 2022 I also have problems with retiming a pyro sim. Emission is flickering like hell (see the attachment). I use 1 retime node after the dopimportfield node, speed is set to 0,2. Is there any solution for flickering emission? retime_flicker.mov Quote Link to comment Share on other sites More sharing options...
jjakob Posted November 10, 2022 Share Posted November 10, 2022 This could be helpful: Best, Jakob Quote Link to comment Share on other sites More sharing options...
sipi Posted November 10, 2022 Share Posted November 10, 2022 Thank you! I saw this. He's showing only some basic methods, which can help in certain cases, but the bottomline is that there are situations where you simply can't solve the emission flickering in post, because there's no perfect solution so far. Quote Link to comment Share on other sites More sharing options...
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