AntoineSfx Posted November 5, 2022 Share Posted November 5, 2022 Using for example this material. so that we can eliminate this variable: https://matlib.gpuopen.com/main/materials/all?category=Flooring&material=42a63f1c-93b1-4c27-a00f-abfc5480d898 The image is 1024 x 1024. I'm using Apprentice. This has to be done in Karma / XPU The rendered texture is blurry, and I don't understand where the problem is coming from. Are you able to get a result that is similar to the one you have on gpuopen after your click on the 3d icon ? Quote Link to comment Share on other sites More sharing options...
Atom Posted November 6, 2022 Share Posted November 6, 2022 There are a couple of things you can try. In the houdini.env file bump up the max texture resolution. KARMA_XPU_MAX_TEXTURE_RES = "4096" On the Image Output/AOVs (Render Vars) tab set the Pixel Filter Size to zero. I have experienced improvements with these settings, but Karma doesn't give you a 1:1 crispness compared to the original texture. Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted November 10, 2022 Share Posted November 10, 2022 On 2022-11-06 at 6:20 AM, Atom said: There are a couple of things you can try. In the houdini.env file bump up the max texture resolution. KARMA_XPU_MAX_TEXTURE_RES = "4096" On the Image Output/AOVs (Render Vars) tab set the Pixel Filter Size to zero. I have experienced improvements with these settings, but Karma doesn't give you a 1:1 crispness compared to the original texture. "Karma doesn't give you a 1:1 crispness compared to the original texture" !! Do you mean render engines in general, or do textures render softer in Karma than in others? Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted November 10, 2022 Author Share Posted November 10, 2022 On 06/11/2022 at 3:20 PM, Atom said: There are a couple of things you can try. In the houdini.env file bump up the max texture resolution. KARMA_XPU_MAX_TEXTURE_RES = "4096" On the Image Output/AOVs (Render Vars) tab set the Pixel Filter Size to zero. I have experienced improvements with these settings, but Karma doesn't give you a 1:1 crispness compared to the original texture. For what it's worth, I was able to get rid of some of the bluriness by deactivating Karma: Rendering / Camera Effect / Depth of Field Quote Link to comment Share on other sites More sharing options...
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