Masoud Posted November 7, 2022 Share Posted November 7, 2022 (edited) Hi guys, I need the distance (depth) of each point from the surface of a FLIP-Fluid surface. 1) First, I tried to use the "surface" primitive attribute of the Flip-Fluid simulation output (as it is) in a point wrangle, but it didn't work. 2) Then I converted the particles to VDB using "vdbfromparticles" SOP, now I don't know what value should be set for the "Voxel size" and "Point Radius Scale"... 3) Finally I converted the particles to an SDF surface using the "particlefluidsurface" SOP. It works but I think this is not a good workflow to achieve the depth value of points, right? So, what is the best way to convert the Flip-Fluid particles to an SDF? Thanks for helping. Depth from FLIP_Fluid.hip Edited November 7, 2022 by Masoud Quote Link to comment Share on other sites More sharing options...
tamagochy Posted November 7, 2022 Share Posted November 7, 2022 Distance from fluid surface should work. You nee calculate distance of the each point to the surface by xyzdistance Quote Link to comment Share on other sites More sharing options...
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