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How can I convert the Flip-Fluid particles to an SDF


Masoud

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Hi guys,

I need the distance (depth) of each point from the surface of a FLIP-Fluid surface.

1) First, I tried to use the "surface" primitive attribute of the Flip-Fluid simulation output (as it is) in a point wrangle, but it didn't work.

2) Then I converted the particles to VDB using "vdbfromparticles" SOP, now I don't know what value should be set for the "Voxel size" and "Point Radius Scale"...

3) Finally I converted the particles to an SDF surface using the "particlefluidsurface" SOP. It works but I think this is not a good workflow to achieve the depth value of points, right?

 

So, what is the best way to convert the Flip-Fluid particles to an SDF?

 

Thanks for helping.

Depth from FLIP_Fluid.jpg

Depth from FLIP_Fluid.hip

Edited by Masoud
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