houdini2023 Posted January 12, 2023 Share Posted January 12, 2023 Hi, I am trying to recreate attached effect in Houdini. - I made 3 planes in z shape - remeshed it - I ran vellum solver with a ground plane. It's following a cloth like simulation but as you can see it needs stiffness on edges and some in middle so that when it falls, it stacks like card. I want to reverse the simulation like someone is pulling it upward and it unfolds. I am not sure how to achieve that. Any pointers will be super helpful. I am also attaching the hip file I am working on in case any one needs it. ZFOLD01.hip Quote Link to comment Share on other sites More sharing options...
fencer Posted January 13, 2023 Share Posted January 13, 2023 Need sometihng more complicated but as a start point maybe just a cloth will work. Check hip. Z_shaped_cloth_v01.hip 1 Quote Link to comment Share on other sites More sharing options...
houdini2023 Posted January 13, 2023 Author Share Posted January 13, 2023 1 hour ago, fencer said: Need sometihng more complicated but as a start point maybe just a cloth will work. Check hip. Z_shaped_cloth_v01.hip 555.79 kB · 5 downloads Hello Fencer, This was exactly what I was looking for. Thank you so much. I went through your setup and I gained some new perspective to do things procedurally. There was this one attrib wrangle you used towards end for group mirror with i@copynum +=10; Could you please explain the significance of that? There is a follow up animation to this where this z shaped band-aid is inserted inside a round hole/wound. I was thinking in this way to do that: 1) simulate the cloth as you have done in the file where I can use transform node to put it inside the wound. But it has to be done repeatedly(say 3 times) until wound is full. Some part of this gauge will remain left outside pressing the wound to give pressure. 2) For inserting, I can go for collision mesh in vellum cloth but I am not sure how to do it more than 1 time as transform is attached to top cloth. 3) rest pressing stuff can be done by key frame animation. I was also thinking of vellum brush for repeated insertion but as far as I know it's only a modelling node to give cloth a specific look. Apologies, if it comes out as too much to ask. I am in learning phase and would love to gain some perspective to do things procedurally and neat way. Quote Link to comment Share on other sites More sharing options...
fencer Posted January 14, 2023 Share Posted January 14, 2023 Check a good descrition of how vex works here https://www.tokeru.com/cgwiki/index.php?title=HoudiniVex I suggest to start learning and play with more simple setups before diving into something like above. Start from a simple setup to prove idea. 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 14, 2023 Share Posted January 14, 2023 (edited) From Discord -Think Procedural- File.. @houdini2023 Just to place here . CB_UnfoldCloth.hipnc Edited January 14, 2023 by Librarian 1 Quote Link to comment Share on other sites More sharing options...
houdini2023 Posted January 14, 2023 Author Share Posted January 14, 2023 14 hours ago, fencer said: Check a good descrition of how vex works here https://www.tokeru.com/cgwiki/index.php?title=HoudiniVex I suggest to start learning and play with more simple setups before diving into something like above. Start from a simple setup to prove idea. Thank you so much. Surely will follow your advice. Cheers. Quote Link to comment Share on other sites More sharing options...
houdini2023 Posted January 14, 2023 Author Share Posted January 14, 2023 10 hours ago, Librarian said: From Discord -Think Procedural- File.. @houdini2023 Just to place here . CB_UnfoldCloth.hipnc 533.16 kB · 3 downloads Thank you so much. Just went through the file and got some issues. I have replied on Discord. Quote Link to comment Share on other sites More sharing options...
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