Ikuya Posted January 22, 2023 Share Posted January 22, 2023 This may be a basic question, but I am trying to create a procedural building and I am trying to place the parts according to the angle of the corners, but I just can't seem to get it right. I am currently adjusting it manually and I need someone's help. I would appreciate any advice. Thank you in advance. corner_test.hip Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 26, 2023 Share Posted January 26, 2023 Set the "transform2" node's rotationY to -90, and in "polyframe1" set Entity to Points, Style to First Edge, and change the N from Bitangent Name to Tangent Name. Quote Link to comment Share on other sites More sharing options...
anicg Posted February 7, 2023 Share Posted February 7, 2023 On 1/26/2023 at 1:26 AM, Fenolis said: Set the "transform2" node's rotationY to -90, and in "polyframe1" set Entity to Points, Style to First Edge, and change the N from Bitangent Name to Tangent Name. I've tried it but it's not working. corner_test_not_working.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 7, 2023 Share Posted February 7, 2023 @anicg Quote Link to comment Share on other sites More sharing options...
anicg Posted February 7, 2023 Share Posted February 7, 2023 @Librarian Still not working corner_test_not_working2.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 7, 2023 Share Posted February 7, 2023 @anicgExtract border and poly path give you a not necessary point and vertex..Bypass Quote Link to comment Share on other sites More sharing options...
mrCatfish Posted February 7, 2023 Share Posted February 7, 2023 Here is a working version. I don't use the polyframe anymore personally... orient along curve does everything polyframe does but better. corner_test_machineFX.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.