Ikuya Posted January 22 Share Posted January 22 This may be a basic question, but I am trying to create a procedural building and I am trying to place the parts according to the angle of the corners, but I just can't seem to get it right. I am currently adjusting it manually and I need someone's help. I would appreciate any advice. Thank you in advance. corner_test.hip Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 26 Share Posted January 26 Set the "transform2" node's rotationY to -90, and in "polyframe1" set Entity to Points, Style to First Edge, and change the N from Bitangent Name to Tangent Name. Quote Link to comment Share on other sites More sharing options...
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