papsphilip Posted March 7, 2023 Share Posted March 7, 2023 self explanatory title. i want to export some textures with different settings each, one after the other. Right now they have different COP rops will their corresponding path, extension, raster depth etc. Can i render those in series somehow? or in parallel? I tried using pdg but using separate Fetch TOPs again, which means each workitem open a new houdini instance recalculating the graph and exporting just one texture, Is there a way around this? TOPs_COPs_exports.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted March 7, 2023 Share Posted March 7, 2023 (edited) You can leverage the post-render script to press the button on the next ROP. node = hou.node("/obj/geo1/cop2net1/tex1") node.parm('execute').pressButton() Place this code in the post render script field of your first ROP. Don't forget to switch the language from hScript to Python or the code won't execute. Edited March 7, 2023 by Atom 1 Quote Link to comment Share on other sites More sharing options...
papsphilip Posted March 12, 2023 Author Share Posted March 12, 2023 thanks! i used a chain of composite ROP nodes and that did the trick! but good to know post scripts are an option TOPs_COPs_exports.hiplc 1 Quote Link to comment Share on other sites More sharing options...
papsphilip Posted March 29, 2023 Author Share Posted March 29, 2023 Problem with the ROP chain is i cant use a switch node to get variations for my exports. i get a warning. Any ideas how to fix this? it has something to do with the Fetch TOP i think TOPs_COPs_exports.hiplc Quote Link to comment Share on other sites More sharing options...
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