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Execute multiple COP rops in sequence

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self explanatory title. i want to export some textures with different settings each, one after the other. Right now they have different COP rops will their corresponding path, extension, raster depth etc.

Can i render those in series somehow? or in parallel?

I tried using pdg but using separate Fetch TOPs again, which means each workitem open a new houdini instance recalculating the graph and exporting just one texture,

Is there a way around this?


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You can leverage the post-render script to press the button on the next ROP.

node = hou.node("/obj/geo1/cop2net1/tex1")

Place this code in the post render script field of your first ROP. Don't forget to switch the language from hScript to Python or the code won't execute.

Edited by Atom
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