papsphilip Posted March 7 Share Posted March 7 self explanatory title. i want to export some textures with different settings each, one after the other. Right now they have different COP rops will their corresponding path, extension, raster depth etc. Can i render those in series somehow? or in parallel? I tried using pdg but using separate Fetch TOPs again, which means each workitem open a new houdini instance recalculating the graph and exporting just one texture, Is there a way around this? TOPs_COPs_exports.hiplc Quote Link to comment Share on other sites More sharing options...
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