AntoineSfx Posted April 23, 2023 Share Posted April 23, 2023 How would you compute a silhouette of a character, with respect to a camera. It doesn't have to be a proper set of curves, though it would be nice. It only needs, at the very minimum, to be a cloud of points on the silhouette. Also, how would you integrate points that are not strictly on the silhouette, but would be nice to have, for example to emulate a hand drawing. Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 23, 2023 Share Posted April 23, 2023 I have This Line.hiplc Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted April 23, 2023 Author Share Posted April 23, 2023 Thanks Can you comment on the NDC transformation ? I don't fully understand it. Is it a way to flatten the geometry ? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 24, 2023 Share Posted April 24, 2023 Hi Antoine, you may want to look into this: https://procegen.konstantinmagnus.de/drawing-a-silhouette-around-a-mesh Quote Link to comment Share on other sites More sharing options...
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