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Blinking light panel/patterns in houdini


edversicherung

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Hey there!

i am trying to built a light setup with some blinking lights for a panel. after different tries of instancing lights and

linking/driving them with attribs i wanted to ask for some help here. how would you do something like this.

would it also be possible to link for example some CHOPS images to use them like a mask or something to drive the light.

 

here is some kind of reference

 

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As a simple/rough version 0 prototype, you might want to start with just points on a grid being assigned a texture by an image sequence.  Then transfer those colors to small tube geometry copied to each point, perhaps try using them as geometry lights.  Once that base is established, you can then try increasing the complexity.

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