Ultraman Posted May 11, 2023 Share Posted May 11, 2023 Hello Guys .. I have one question about the Bone Weight - when i add my bone into the skin part all part have same weight - there is any node or method we get like Falloff ? I remember it happening in default Maya - but in houdini I'm really new in Bone Stuff . there is video (use opencl blur just for Preview purpose ) and hipfile - Thank you in advance for any help video.wmv KineFX Bone Deform.hip Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 12, 2023 Share Posted May 12, 2023 @Ultraman. Try to make something of this File.. skinWeight.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Ultraman Posted May 12, 2023 Author Share Posted May 12, 2023 Hey Tesan - Thanks for your help . Is there no any easiest Way ? Just Like Increase Falloff or Smooth Bone Weight on the Rest Geometry . Quote Link to comment Share on other sites More sharing options...
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