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Bone Weight Falloff [ KineFX ]

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Hello Guys ..

I have one question about the Bone Weight - when i add my bone into the skin part all part have same weight -

there is any node or method we get like Falloff  ?  

I remember it happening in default Maya - but in houdini I'm really new in Bone Stuff .

there is video (use opencl blur just for Preview purpose ) and hipfile - Thank you in advance for any help


KineFX Bone Deform.hip

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