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How can I scaling a geometry using VEX?

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Hi guys,

I'm looking for the simplest way to scale a geometry, using VEX (by an attribute) and I would like to be able to define the pivot position, too.

I tried these codes. It works but I don't need the other transform parts (like Position, Rotation, and ...):

vector t=chv("Translate"), r=chv("Rotation"), pr=chv("pivot_rotation");
vector p = v@myPivot;
vector s = f@myScale;
matrix transform = maketransform(0,0,t,r,s,p,pr);
@P *= transform;

There is a VEX function:  scale(matrix &m, vector scale_vector);

But I don't know how to use it.


Thanks for helping.

Edited by Masoud
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