Masoud Posted August 10, 2023 Share Posted August 10, 2023 Hello guys, First I imported an object from 3dsmax into Houdini and after fracturing and simulating, now I would like to import the result (sequence of animated geometries) back again into 3dsmax. I tried to use Alembic and FBX, but the result is not satisfying, because it destroys the material IDs. What is the best workflow in this situation? Thanks for helping. Quote Link to comment Share on other sites More sharing options...
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