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Sequence of deforming geometies, from Houdini into 3dsmax, issue!

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Hello guys,

First I imported an object from 3dsmax into Houdini and after fracturing and simulating, now I would like to import the result (sequence of animated geometries) back again into 3dsmax. I tried to use Alembic and FBX, but the result is not satisfying, because it destroys the material IDs.

What is the best workflow in this situation?


Thanks for helping.

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