art3mis Posted September 12, 2023 Share Posted September 12, 2023 Need help from any RBD experts. I have the correct setup now for using Convex Decomposition for proxy geometry but my animation after collision seems wildly erratic. It's as though my geometry has no mass-inertia. Can anyone suggest what might be happening? Pretty sure it must be a RBDBulletSolver setting but so far haven't been able to fix. Debris_Pile_Collision_Issue.mp4 Quote Link to comment Share on other sites More sharing options...
fencer Posted September 13, 2023 Share Posted September 13, 2023 I guess it's about Unreal, for example orient, XYZ might be different in Houdini, check proper export for geometry if it's not baked. Quote Link to comment Share on other sites More sharing options...
5DNick Posted October 9, 2023 Share Posted October 9, 2023 Yh I'm not exactly an expert but I've done enough RBD to see that looks PROPER WEIRD!? Post your .hip maybe? Quote Link to comment Share on other sites More sharing options...
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