hannes603 Posted October 26, 2023 Share Posted October 26, 2023 (edited) no matter if its uv or just normal Cd. mantra disalbes the displecement in the ocean sureface when bind export an attrib. Chekc the super simple example scene! Thanks! ps: if i put the parameter node inside a material of another object, it works. But i dont wanna create parameter exports for each object. displ_issue.hip Edited October 26, 2023 by hannes603 Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 26, 2023 Share Posted October 26, 2023 @hannes603 can you use this ? Ocean.hiplc Quote Link to comment Share on other sites More sharing options...
hannes603 Posted October 26, 2023 Author Share Posted October 26, 2023 Thanks Librarian, but i would prefer to stay inside Mantras normal ocean surfaceshader bec we have loads of complex scenes, and i dont want to cache out all that stuff and readjust. Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 26, 2023 Share Posted October 26, 2023 (edited) @hannes603 working this ? Here working evrything.Good Luck Dispoc001.hiplc Edited October 26, 2023 by Librarian Quote Link to comment Share on other sites More sharing options...
hannes603 Posted October 26, 2023 Author Share Posted October 26, 2023 no, when i put parameter node in the matnet, its the same Dispoc002.hiplc Quote Link to comment Share on other sites More sharing options...
hannes603 Posted October 26, 2023 Author Share Posted October 26, 2023 (edited) volume__spectrum_displacement_plus_Bind_export_uv_id_render_Fix.hipFor now i put the ocean shader into seperate matnet. looks like that is working. Edited October 26, 2023 by hannes603 Quote Link to comment Share on other sites More sharing options...
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