Fre T9 Posted November 27, 2023 Share Posted November 27, 2023 I have a question is like I make a mask attribute by geometryVop and then use that mask to control the popdrag, but it doesn't work , why? the vex : airresist *= @mask11*1; once I disable the VEXepxression or airresist *=10 or 100, it can work ,but it can't recognise the mask attribute,and I also check the resule of the sim, I can see the correct mask attribute with color node Quote Link to comment Share on other sites More sharing options...
hannes603 Posted November 27, 2023 Share Posted November 27, 2023 (edited) drag_attrib_driven.hip forr me it works, maybe you can upload an example scene of the error Edited November 27, 2023 by hannes603 Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 27, 2023 Share Posted November 27, 2023 @Fre T9 Various Ways to add-Use-mask Mask, to Force and Drag with Diff Frame and Advect by Vol.Have Fun. ForceDragAdvectVolumeManipulate.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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