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popdrag problem

Fre T9

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I have a question is like I make a mask attribute by geometryVop  and then use that mask to control the popdrag, but it  doesn't work , why? the vex : airresist *= @mask11*1; once I disable the VEXepxression or airresist *=10 or 100, it can work ,but it can't recognise the mask attribute,and I also check the resule of the sim, I can see the correct mask attribute with color node




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