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building from patterns very heavy scene


Dag

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Hi, 

I made one building but it is very heavy it consumes all my RAM (64GB) when it is ready.

The building parts comes from Megascans in the high resolution. 

How can I create a whole city when just one building is so heavy?

Thanks for suggestions!!!

 

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  • 5 months later...
47 minutes ago, Dag said:

Thanks guys!

Sorry for this question, do I need to have Unity for Texture Baker?

In Out context you candrop Texture Baker node . You can Bake all Kind of Passes Like displacement , bump, diffuse, light , Emission, ao and 1 Million more to UV space of an lower res Mesh. 

 

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