Dag Posted November 28, 2023 Share Posted November 28, 2023 Hi, I made one building but it is very heavy it consumes all my RAM (64GB) when it is ready. The building parts comes from Megascans in the high resolution. How can I create a whole city when just one building is so heavy? Thanks for suggestions!!! Quote Link to comment Share on other sites More sharing options...
Fenolis Posted April 30 Share Posted April 30 > comes from Megascans in the high resolution 1. Use lower resolution models/textures 2. Maximize the benefits of instancing 3. Only load full geometry at render time Quote Link to comment Share on other sites More sharing options...
hannes603 Posted Tuesday at 07:53 PM Share Posted Tuesday at 07:53 PM Bake Megascans Textures to Low res Geo with Texture Baker Quote Link to comment Share on other sites More sharing options...
Dag Posted Tuesday at 08:28 PM Author Share Posted Tuesday at 08:28 PM Thanks guys! Sorry for this question, do I need to have Unity for Texture Baker? Quote Link to comment Share on other sites More sharing options...
hannes603 Posted Tuesday at 09:19 PM Share Posted Tuesday at 09:19 PM 47 minutes ago, Dag said: Thanks guys! Sorry for this question, do I need to have Unity for Texture Baker? In Out context you candrop Texture Baker node . You can Bake all Kind of Passes Like displacement , bump, diffuse, light , Emission, ao and 1 Million more to UV space of an lower res Mesh. Quote Link to comment Share on other sites More sharing options...
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