kiryha Posted January 15, 2024 Share Posted January 15, 2024 (edited) Hello, I need to copy to points same object with some variations. E.g. I have a line with noise, and I want each copy has different noise value. What is the latest workflow for this? Is this still relevant: https://www.sidefx.com/tutorials/copy-stamping-and-the-foreach-loop/ Edited January 15, 2024 by kiryha 1 Quote Link to comment Share on other sites More sharing options...
RobiDoes3d Posted January 16, 2024 Share Posted January 16, 2024 Hi Kiryha, The latest workflow is to use a for-each loop. Within the for-each loop, you can reference the iteration number. The iteration number will be unique to every point, so you can reference it to offset the noise value. The video you are watching is still relevant from about 15min onwards. CopyToPoints.hip 2 Quote Link to comment Share on other sites More sharing options...
paranoidx Posted January 16, 2024 Share Posted January 16, 2024 my take, after copy item to each of your point on the curve by `Copy To Point`, use a Connectivity node Add an attribute wrangle to random the attribute `offset` which later `Attribute Noise` has that parameter channel, so it will create multiple different noise per connectivity found Image to visualize different noise per grid copy into a noise curve https://imgur.com/a/g6NLF8i random_noise_per_item.hip 2 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted January 16, 2024 Share Posted January 16, 2024 10 hours ago, RobiDoes3d said: Hi Kiryha, The latest workflow is to use a for-each loop. Within the for-each loop, you can reference the iteration number. The iteration number will be unique to every point, so you can reference it to offset the noise value. The video you are watching is still relevant from about 15min onwards. CopyToPoints.hip 229.52 kB · 5 downloads Nice way to do it ! 1 1 Quote Link to comment Share on other sites More sharing options...
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