Masoud Posted May 7 Share Posted May 7 Hi guys, In a Flip-Fluid simulation, I want the fluid particles to enter and trap in a closed collision volume (I mean an Invert-Sign volume). I applied these settings: 1) "Static Object->Collisions->Volume->Invert Sign" to on. 2) "Flip Solver->Volume Motion->Collisions-> Transparency" to on. 3) "Flip Solver->Volume Motion->Collisions-> Transparency" value to 1. As you can see in my preview video below, the fluid flows strangely! How can I fix it? Thanks for helping. Fluid_Collision invert.mp4 Fluid_Invert Collision_01.hip Quote Link to comment Share on other sites More sharing options...
Masoud Posted May 8 Author Share Posted May 8 I turned the "Volume Motion->Collisions->Surface Extrapolation" to zero and now the fluid motion is better, outside of the collision volume. There is still a gap between the fluid and an invisible bounding box around the collision geo.! And the fluid sinks! Quote Link to comment Share on other sites More sharing options...
Atom Posted May 8 Share Posted May 8 (edited) Perhaps check out this post. Alejandro demonstrates how to inject particles from outside the domain into a container. Edited May 8 by Atom Quote Link to comment Share on other sites More sharing options...
Masoud Posted May 9 Author Share Posted May 9 Hi Atom, Thank your for the link. When I download the file to review, it doesn't shows the particles and the only thing I see is this: Quote Link to comment Share on other sites More sharing options...
Atom Posted May 9 Share Posted May 9 Somewhere along the line since H16, when the file was authored, a bug was fixed that requires new flip points to actually exist in group named "particles". Try adding a group name to the particles supplied to the source volume node. 1 Quote Link to comment Share on other sites More sharing options...
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