adamknauer1 Posted Thursday at 02:53 AM Share Posted Thursday at 02:53 AM Hello! I am looking to apply a worley noise to a volume. However, as you can see in the photo, the noise does not follow along the curved volume. How can I get the noise to deform along with the shape? Using the curveu attribute maybe? Thank you! Quote Link to comment Share on other sites More sharing options...
Librarian Posted Thursday at 06:19 AM Share Posted Thursday at 06:19 AM one of many the solution @adamknauer1 lattice from volume path deform volume deform Quote Link to comment Share on other sites More sharing options...
adamknauer1 Posted Thursday at 07:06 AM Author Share Posted Thursday at 07:06 AM @LibrarianThanks for your response! Is there anyway to do this in a VOP by using the curve that the vdb is built from? Quote Link to comment Share on other sites More sharing options...
Librarian Posted Thursday at 07:12 AM Share Posted Thursday at 07:12 AM Yes! I have somewhere File , just A moment Quote Link to comment Share on other sites More sharing options...
Librarian Posted Thursday at 07:33 AM Share Posted Thursday at 07:33 AM @adamknauer1 Please post your FIle Quote Link to comment Share on other sites More sharing options...
vinyvince Posted Thursday at 03:25 PM Share Posted Thursday at 03:25 PM I haven't tried on volume with noise and how rest position is managed with volume and noise . Maybe this setup could give you a start? , volumepathdeform.hipnc Quote Link to comment Share on other sites More sharing options...
adamknauer1 Posted Thursday at 05:01 PM Author Share Posted Thursday at 05:01 PM @vinyvinceI see so would I have to apply the volume noise before the volume is curved, then deform it? There is no way for the volume noise to deform along the curve? Quote Link to comment Share on other sites More sharing options...
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