adamknauer1 Posted June 27 Share Posted June 27 Hello! I am looking to apply a worley noise to a volume. However, as you can see in the photo, the noise does not follow along the curved volume. How can I get the noise to deform along with the shape? Using the curveu attribute maybe? Thank you! Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 27 Share Posted June 27 one of many the solution @adamknauer1 lattice from volume path deform volume deform Quote Link to comment Share on other sites More sharing options...
adamknauer1 Posted June 27 Author Share Posted June 27 @LibrarianThanks for your response! Is there anyway to do this in a VOP by using the curve that the vdb is built from? Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 27 Share Posted June 27 Yes! I have somewhere File , just A moment Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 27 Share Posted June 27 @adamknauer1 Please post your FIle 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted June 27 Share Posted June 27 I haven't tried on volume with noise and how rest position is managed with volume and noise . Maybe this setup could give you a start? , volumepathdeform.hipnc 1 Quote Link to comment Share on other sites More sharing options...
adamknauer1 Posted June 27 Author Share Posted June 27 @vinyvinceI see so would I have to apply the volume noise before the volume is curved, then deform it? There is no way for the volume noise to deform along the curve? Quote Link to comment Share on other sites More sharing options...
hannes603 Posted July 3 Share Posted July 3 noise_Deform_Volume.mp4 Noise_deform_volume_curve.hip Quote Link to comment Share on other sites More sharing options...
adamknauer1 Posted July 7 Author Share Posted July 7 @hannes603Thank you! That is super helpful 1 Quote Link to comment Share on other sites More sharing options...
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