TheDude123 Posted August 23 Share Posted August 23 Hi, I've seen a few people invert transformations of an animated object and then run a simulation at the origin (pop, flip, pyro, etc.). However, when I try to do this with an object that changes direction, it breaks. The simulation doesn't follow the animation as expected. To be fair, I've only seen this done on objects that have a linear motion...point A to point B...think meteor falling. For reference: https://www.youtube.com/watch?v=9wv88f1kvoY [www.youtube.com] (@ 13:30 mark). Am I missing something? Does this technique not work with animated objects that change direction? Thanks for any feedback. File attached for reference: Sim_at_Origin_v001.hip Quote Link to comment Share on other sites More sharing options...
fencer Posted August 23 Share Posted August 23 Looks like your logic is broken, try to point deform from straight line to curver after sim is done. Quote Link to comment Share on other sites More sharing options...
TheDude123 Posted August 23 Author Share Posted August 23 41 minutes ago, fencer said: Looks like your logic is broken, try to point deform from straight line to curver after sim is done. Hi, and thanks for replying. I don't quite follow, though. Could you elaborate or modify my .hip so I can better understand? Thanks. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted August 23 Share Posted August 23 You should fake movement in your sim to makes this work. But this is bad reference for sim in origin. Usually at origin sims some explosions or smokes that scattered after or effect that doesnt depend of motion of the source Quote Link to comment Share on other sites More sharing options...
TheDude123 Posted August 24 Author Share Posted August 24 11 hours ago, tamagochy said: You should fake movement in your sim to makes this work. But this is bad reference for sim in origin. Usually at origin sims some explosions or smokes that scattered after or effect that doesnt depend of motion of the source Thanks for the reply and the info. I thought the motion of the source wasn't playing nice with this method. Quote Link to comment Share on other sites More sharing options...
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